Voice Love on Air Can Feel Like a Tokimeki Memorial Game

Voice Love on Air is one of those games that I love because of the Tokimeki Memorial elements, but at the same time the dating sim sometimes frustrates me due to other decisions. For example, the way in which it feels more repetitive than a game like Tokimeki Memorial Girl’s Side and the inclusion of unnecessary AI art instead of actual original works. The result is a game that can be fun and entertaining, but might disappoint some folks. Aki owns a recording studio and hopes to put together serious work, but he’s severely in debt. Some of his friends are here to help. By putting together boys love (BL) drama recordings by training his skills, building his reputation, finding actors, doing proper casting, accurately directing the performers, and meeting deadlines, we might just help him not only get by, but become a success. Naturally, the actors you meet and recruit could also become your love interests, though whether or not you can pursue them right away determines how many runs you’ve gone through.  https://www.youtube.com/watch?v=E97Ez1oTrbY&ab_channel=GSE%7CGAMESOURCEENTERTAINMENT Since Voice Love on Air is following the Tokimeki Memorial type of dating sim formula, the game involves plotting out your daily life in the hopes of earning money and finding love. You’ll set a schedule on a weekly basis, choosing which stats to improve to meet goals necessary to produce projects. (Producing projects also increases stats as well.) Once you hit the right milestones, you can assign parts based on love interests you’ve met and the types of roles they can play. This, as well as meeting with them during your downtime, influences Aki’s relationship with them. As you form a bond, you can learn more about them, unlock events, and earn an ending. That is, if you also manage to make enough money by certain deadlines so you can keep the studio open. The repetitive nature comes in when you get to the studio and project management portion of Voice Love on Air. While in the Tokimeki Memorial games things are more broken up by events, daily life, and novel interactions with classmates, that doesn’t really happen here. The occasional intrusions don’t feel as unique after a while. It follows patterns of visual novel dating sims, which can lock certain love interests away unless you’ve played through at least once, when it comes to Yuki. The training schedule and voice direction minigame also work the same way every time and don’t ever feel too difficult, so the lack of challenge gets disappointing. Images via Game Source Entertainment The one downside is that Voice Love on Air uses AI assets. It’s incredibly disappointing and obvious when it happens, especially when compared to character art and other designs. For example, when you are assigned to a project, there will be an icon representing the voice drama or recording that appears there and on the “CD” at the end. This is very obviously AI, doesn’t match the tone and art direction for the rest of the game, and it is so disheartening. Especially since this isn’t a major, mainline game and the topic involves artists and creative work. You’d think Noisy Fish and Softstar Entertainment would be more considerate of that and tap an actual artist for the additional imagery. Voice Love on Air features an interesting premise, and I always love seeing the influence of Tokimeki Memorial on other dating sims and games. It’s especially evident here, given the stat-building and needing to work to arrange time to meet with love interests and go on dates at certain locations when relationship levels are hit. This also means it can feature some of the same repetition, since you’ll need to go through classes and jobs to hit stat requirements and achieve goals. Also, the inclusion of AI assets, rather than actual art from real creatives is disheartening.  Voice Love on Air is available for the Nintendo Switch and PC. The post Voice Love on Air Can Feel Like a Tokimeki Memorial Game appeared first on Siliconera.

Jan 26, 2025 - 18:19
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Voice Love on Air Can Feel Like a Tokimeki Memorial Game

Voice Love on Air has an interesting premise and offers a Tokimeki Memorial like dating sim experience, but the game is also repetitive dating sims

Voice Love on Air is one of those games that I love because of the Tokimeki Memorial elements, but at the same time the dating sim sometimes frustrates me due to other decisions. For example, the way in which it feels more repetitive than a game like Tokimeki Memorial Girl’s Side and the inclusion of unnecessary AI art instead of actual original works. The result is a game that can be fun and entertaining, but might disappoint some folks.

Aki owns a recording studio and hopes to put together serious work, but he’s severely in debt. Some of his friends are here to help. By putting together boys love (BL) drama recordings by training his skills, building his reputation, finding actors, doing proper casting, accurately directing the performers, and meeting deadlines, we might just help him not only get by, but become a success. Naturally, the actors you meet and recruit could also become your love interests, though whether or not you can pursue them right away determines how many runs you’ve gone through. 

https://www.youtube.com/watch?v=E97Ez1oTrbY&ab_channel=GSE%7CGAMESOURCEENTERTAINMENT

Since Voice Love on Air is following the Tokimeki Memorial type of dating sim formula, the game involves plotting out your daily life in the hopes of earning money and finding love. You’ll set a schedule on a weekly basis, choosing which stats to improve to meet goals necessary to produce projects. (Producing projects also increases stats as well.) Once you hit the right milestones, you can assign parts based on love interests you’ve met and the types of roles they can play. This, as well as meeting with them during your downtime, influences Aki’s relationship with them. As you form a bond, you can learn more about them, unlock events, and earn an ending. That is, if you also manage to make enough money by certain deadlines so you can keep the studio open.

The repetitive nature comes in when you get to the studio and project management portion of Voice Love on Air. While in the Tokimeki Memorial games things are more broken up by events, daily life, and novel interactions with classmates, that doesn’t really happen here. The occasional intrusions don’t feel as unique after a while. It follows patterns of visual novel dating sims, which can lock certain love interests away unless you’ve played through at least once, when it comes to Yuki. The training schedule and voice direction minigame also work the same way every time and don’t ever feel too difficult, so the lack of challenge gets disappointing.

The one downside is that Voice Love on Air uses AI assets. It’s incredibly disappointing and obvious when it happens, especially when compared to character art and other designs. For example, when you are assigned to a project, there will be an icon representing the voice drama or recording that appears there and on the “CD” at the end. This is very obviously AI, doesn’t match the tone and art direction for the rest of the game, and it is so disheartening. Especially since this isn’t a major, mainline game and the topic involves artists and creative work. You’d think Noisy Fish and Softstar Entertainment would be more considerate of that and tap an actual artist for the additional imagery.

Voice Love on Air features an interesting premise, and I always love seeing the influence of Tokimeki Memorial on other dating sims and games. It’s especially evident here, given the stat-building and needing to work to arrange time to meet with love interests and go on dates at certain locations when relationship levels are hit. This also means it can feature some of the same repetition, since you’ll need to go through classes and jobs to hit stat requirements and achieve goals. Also, the inclusion of AI assets, rather than actual art from real creatives is disheartening. 

Voice Love on Air is available for the Nintendo Switch and PC.

The post Voice Love on Air Can Feel Like a Tokimeki Memorial Game appeared first on Siliconera.