Final Fantasy 7 Rebirth continues the series' streak of iffy PC ports
A performance and settings guide for a ropey PC port of a Final Fantasy game? Sweet, I haven’t done one of these in four whole months. In fairness to Final Fantasy 7 Rebirth, which Nic says can be great as a game per se, it does make some effort at settling into Windows. It has rebindable M+K controls. It has DLSS. It has generally more consistent framerates than FFXVI, which could bait you in with silky visuals before grabbing your head and shoving it into the cold ice bath of sub-30fps. Yet it also steps back from that game on its supported tech, while raising its hardware requirements so far above Final Fantasy 7 Remake that it won’t even launch on a lot of older graphics cards. Even so, hitching and microstuttering issues from FF7 Remake return once more, along with plenty of other signs that this PC version didn’t get the love that a lot of other erstwhile PlayStation exclusives – like Horizon Forbidden West or God of War Ragnarök – did for their ports. Read more
A performance and settings guide for a ropey PC port of a Final Fantasy game? Sweet, I haven’t done one of these in four whole months. In fairness to Final Fantasy 7 Rebirth, which Nic says can be great as a game per se, it does make some effort at settling into Windows. It has rebindable M+K controls. It has DLSS. It has generally more consistent framerates than FFXVI, which could bait you in with silky visuals before grabbing your head and shoving it into the cold ice bath of sub-30fps.
Yet it also steps back from that game on its supported tech, while raising its hardware requirements so far above Final Fantasy 7 Remake that it won’t even launch on a lot of older graphics cards. Even so, hitching and microstuttering issues from FF7 Remake return once more, along with plenty of other signs that this PC version didn’t get the love that a lot of other erstwhile PlayStation exclusives – like Horizon Forbidden West or God of War Ragnarök – did for their ports.
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